Courtesy of 2K Games

Is Civilization 7 Worth It? Review

Civilization 7 is not a bad game and it won’t disappoint you if you know what you are going to get. It is a good strategy game from a series that has a long history of some really good games. It is better than competition in a lot of different ways. The production is of high quality with not many production quality cuts. One can see a clear improvement over the last game.

The diplomacy system has been revamped with a new city expansion system. These elements make even its flawed elements interesting. It gives the feeling of one more turn, which keeps players intrigued. The formula of elevating a historical culture to modern times has seen a major change as well. The leaders you choose are not tied to their historical place. It makes you wonder, Is Civilization 7 Worth It? Let’s find out.

The Session

Civilization 7 has three different ages that rely on you selecting a new culture with bonuses that aren’t straightforward. When each new age resets, the new age can partially reset relations, and reserves among other things. Cities can turn into towns with a new town having the option to only buy and not to build new buildings.  They have an advantage in growth since their growth phase is faster than normal settlements. They can even stop their growth to become special areas of resources. Such a change encourages experimentation and adaptation.

In the first ages, you get cornered with different crises which can result in you choosing negative elements. These are evil policies that get unlocked with culture rather than science. These changes are made to make the narrative more straightforward, but in reality, it can be conflicting. Think of it as occurring when everyone starts to become unhappy. You can dampen it somewhat, but not all the time. The thing is, if you did not know about it beforehand, then there is no way to avoid it in Civilization 7.

When things are in access, it results in countrywide celebrations. It occurs when a couple of turn from your government does good to the people. It’s all about taking the numbers up to keep everything in check. Angry citizens can cause revolt, destruction of settlements, or independence. People can burn up buildings that are essential to patch things up, which can make the experience frustrating.

 

Civilization 7
Courtesy of 2K Games

 

 

Building Town

A town can rebel and join another empire. You can not point it out, as it can result in a war, grant independence, and you don’t have to do anything. When at war, the settlement allied with another empire will be conceded.  It just keeps on going, and the only way to control it is to keep happiness up, which is not always easy. You can keep the happiness up through trade. Stuff that you acquire through trade can be used to increase the efficiency of settlements.

The option to distribute resources is only available after you have received new resources. The situation of social policies is not too different because you can only change social policies by researching policies. Most of the stuff you get becomes useless once you get to the third age, but if you make infrastructure for it, then you can use it.

Civilization 7 has ideas that add up to the narrative of the game, but the number can bring it down. Events that make up the narrative of the game are usually about getting the numbers up. Getting a certain number of cultural points, getting food, and stuff like that make up the bulk of the narrative. The events that occur don’t have any relation or meaning.

Converting cities can grant you bonuses. A foreign missionary might visit, which can result in riots. You then need to repair affected buildings one by one. The situation is not too different for natural disasters. The game wants you to check every settlement after disasters or events, which can get tedious in the grand scheme of things. You can’t name your cities, rivers, and other stuff, which makes the disconnect more prevalent.

 

Courtesy of 2K Games

 

Progress and Age

The progress of age depends on achievement, with each having four legacy paths. You might think that tackling age will make it more important to keep an eye on what other countries are doing, but that’s not the case. The narrative holds no meaning and focuses more on doing generic tasks.

Diplomacy is another thing that hasn’t been done right. It is used to gain influence. It is then used to counter or start a scheme. There is no explanation of anyone’s motivation, which makes diplomacy less transparent. A leader might dislike you for something trivial.

The combination of six ages seems like an obsession that a person has with a specific agenda in Civilization 7. Relationship modifiers don’t even tell you the thing it is referring to, and it do not even give you a choice to make your own opinion.

A leader might do something as small as being on the border, and your relationship will go downhill. There is no more to it than just the simple fact of existence. Rejecting an offer from a leader will automatically result in the relationship going down.

The Missing Information

The game wants to be easier to understand and more straightforward, but it is full of details and hidden rules. There is little information, with a lot of it hidden in the subcategories. The text is confusing at times, with the game giving you a lecture on the history rather than what you can do with a specific thing. There are little to no statistics with the layout not using the space available to it properly.

Civilization 7 doesn’t have any unit list, so if you stop an explorer, there is little chance of finding it back. Its interface does not suit the type of game it is, a strategy game. The obstructions that it has made it less accessible, which goes against the idea of nation-building. You can’t be sure what you need to build and what to expand.

 

Courtesy of 2K Games

 

There are many related bonuses that you think you might be using. You might be using a policy to gain a plus one on a stat, only to realize that another one can give you more than three times. What makes it more frustrating is the little information that it gives you on wars. A soldier might see your town and then, next, you know, they are at your gates.

The game will bombard you with different stuff to unlock. Nearly half of the culture is left in the void because you are not far enough in the race. In a lot of ways, you will reach the point where you will stop caring for a lot of what the game has to offer.

Verdict (Is Civilization 7 Worth It?)

Civilization 7 looks great, and on a surface level, it plays really well. That can change over time as you play more of it and things start to go sideways with no fault of yours. The way AI turns on you and makes decisions might be the fastest in a strategy game. UI has its own share of problems, but it doesn’t break the game because it is doable if you can ignore other factors, and can be patched over time.

The foundation of a good design is here, and it can be loved by the fans of city builders. However, it lacks things and makes things overcomplicated or obscure, which can work against it. It is a game that does not teach you how to play but rather leaves you on the whim to discover your own destiny. On paper, it might sound great, but once you get into it, it can be frustrating.

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