Is Suicide Squad Kill the Justice League Worth It? Review

Is Suicide Squad: Kill the Justice League Worth It? Review

Suicide Squad: Kill the Justice League is another game in the DC universe and many players could be coming at it expecting something similar to Gotham Knights. In a sense, that would be logical since that game did not do well. Now, the thing is that Suicide Squad is no different. It is a live service game at its core and the structure of the game makes sure that it stays that way.

It is not the type of game that I would love as it mostly leads to disappointment in the end. Some players might love it and could be an absolute treat to them. Similar to how Anthem was to me until it was axed. It is not the worst game ever made and how much you like it will depend on who you are as a player and the type of games you like. The title Kill The Justice League holds significance because it is a bold claim and the game just does not do well with it.

Despite its shortcomings, Suicide Squad has good combat and gameplay. The core gameplay and combat are pretty fun. Going from rooftop to rooftop and running around while taking down enemies is fun. It really puts you in the shoes of the character you are playing. You can say that it is the type of game with an identity crisis. All this makes you wonder, Is Suicide Squad: Kill the Justice League Worth It? Let’s find out.

Premise and Seeting (Spoiler Free)

Despite being a co-op focused game, Suicide Squad: Kill the Justice League fairly accommodates solo players. After an awkward tutorial in the beginning, the game introduces you to the story that you play through. The tutorial is long and can take up to an hour.

The plot is similar to any other Suicide Squad plot, Amanda Waller recruits Dead Shot, Harley Quinn, King Shark, and Captain Boomerang by planting bombs in their necks. Doing so allows Amanda to force them to do her bidding. She uses them to save Metropolis from Brainiac’s monsters. Brainiac has brainwashed the Justice League and is now using them against the people.

Courtesy of WB Games

Getting Started

You will pick up one of the four characters and then switch it with others on the fly. Certain characters are psyched up to take the lead on certain missions. Switching to them will give bonus XP and increase their damage for that mission. Such mechanics encourage players to play as other characters.

When playing in co-op the person that performs the best will lead and choose what to do next. You will be going out in the Metropolis blasting aliens, doing main missions and side activities that unlock more things for you to upgrade as you gain better loot.

Become Suicide Squad

Traveling around the environment is where Suicide Squad: Kill the Justice League is at its best. Dead Shot has a limited-use jetpack that is not good with range but easy to blast around in and out of combat. King Shark has just straight-up power jumps, he dashes around and does big slams. Captain Boomerang has speed-force gauntlets. He can throw a boomerang and then quickly teleport to it. Harley Quinn has a Spiderman-style grappling hook that she also uses to zip around ledges.

All of it has good animation and perception of it is also good. Transversal is skill-based and the longer you play with a character the better you become at it. It is fun chaining jumps while attacking and sliding. Handling all of these movements and attacks during combat is the meat of the game.

The game realizes the fantasy of a bad guy getting their hands on the weapon of a good guy and using it for something good. Shooting is fast, chaotic, tight, and responsive especially as you cruise around the environment that is not too complex. Melee will stun the enemy and drop a shield recharge for you. Hits feel good and the game encourages you to melee enemies. Embracing the ability of the character results in cool scenarios.

Courtesy of WB Games

The Combat

It will take some time for players to get better at the game. A couple of hours in Suicide Squad: Kill the Justice League and you will be ready for most of the challenges. One of the major issues is the messy numbers appearing on the screen as you explode enemies. Leveling up a character will give you more modifiers which will result in more visual effects.

As you use weapons that inflict freeze, burn and other effects will increase the number of visuals displayed. It can overwhelming and there is the option to turn it off. However, more info is better since it gives you more insight into your attack. The display and status effects on the screen could have been done better like some other games.

Suicide Squad: Kill the Justice League is enjoyed best when played with friends. Framework and everything else can also have a negative effect on the combat but transversal remains fun.

Enemies are boring, nearly all of them are gross glowing Braniac monsters with different characteristics. Some of them need to be meleed first, some can teleport, some are heavy, and stuff like that. The difference is very little aside from the bosses. That’s when the feels more like a live service game. There is only one enemy faction that the developers want you to keep shooting. More factions could be added later on since Suicide Squad: Kill the Justice League is a live service game but at present, it is empty. There is a challenge to the combat so the game can be tough but it can be boring as well.

General Gameplay

It is cool to see characters show up from the DC comics. One can see a DC universe in the making and make you curious about what is going to happen next. Cut scenes are interesting and will not bore you. Suicide Squad: Kill the Justice League looks good and so do all the characters. Metropolis is thoroughly reimagined though it is not as detailed as Gotham in Arkham Games. Facial expressions are good with a decent amount of detail. Art direction is also not that bad. The music is also good and complements the things happening on screen.

Missions and Content

Missions type brings the fun a notch down. There are main missions here and there but a vast amount of missions are side missions. These side missions can get you more XP, access to more gun upgrades, and crafting item types for your home base. Some of the side missions give good loot so you should do the first couple for each of the characters.

Doing these missions is mostly busy work, it is all about going here killing this many enemies, killing a certain amount of enemies with a certain weapon, technique, or attack, and defending three points. The side missions are repeatable activities that are boring at best.

A surprising amount of main missions follow the same pattern. It could be either protecting payload, a moving car or other things like that. Even when the mission is going in another direction, the game will introduce something to protect. It quickly becomes a tiresome experience. The thing is that the game is supposed to be played long-term with friends. Players would be completing each mission multiple times which just does not sit well with the type of mission Suicide Squad: Kill the Justice League has.

As A Looter Shooter

A looter shooter starts after the story ends. Many players will play the story just to reach the end game content. You are supposed to continue the characters and get access to better stuff. That stuff is done in the first playthrough. There is so much repeatability and shallow content that it is not enough for players to keep playing and use the store. Players have to do more than give missions that are about protecting a point and stuff like that.

There is fun to be had with stuff like combat and controls. However, it is structured in a way that does not make sense. It is a game that was purely developed with a plan to add things over time. The base experience is shallow and I don’t know how much free content they will add before adding paid DLC. The baseline set here is not good. It could be like The Avengers where a selected few found it fun but even that game did not even come close to expectation. The fate of Suicide Squad: Kill the Justice League looks grim.

Skill tree is another issue that the game needs to address. It does not feel very compelling. There are a few skills in it that make a difference but others offer a small percentage boost. There is not much to think about unless you are focusing on making builds for end-game content. The situation is no different for weapons, loot, crafting, and upgrading weapon arguments. Most of the weapons and gear are valuable after the end of the story. As I explained, the situation of the story is bad and a lot of players won’t be sticking around for that.

Verdict (Is Suicide Squad: Kill the Justice League Worth It?)

It is good to see a world existing around the Justice League. The first few hours are good and will make you want more of the Rock Steady and then repeatbility will start. Kill the Justice League is a good title and it has potential. There is good comic book chaos but it does not live up to the promise just like Gothan Knights. Gotham Knight was also creating a concept based on the death of Batman which didn’t work out. Suicide Squad: Kill the Justice League presents an idea but does not execute it. There are some memorable moments but the other aspects of the game overshadow it.

The game is not serious enough or funny enough almost like developers didn’t know what to do with it. It underwhelms the idea of killing the Justice League part. There is not much character art or the awesomeness that many were hoping for. There are some good ideas with a couple of good fan-oriented moments. At full price, it is not easy to recommend. Maybe you can get the game after a year or so once it has stabilized.

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